This video produced for Gran Turismo TV follows Series Producer Kazunori Yamauchi as he attempts to break 300 km/h in the car that inspired everything. As you’ll find out in the video, Kazunori states that if it wasn’t for the GT-R, the Gran Turismo game would have never been made.

I must say that it’s quite a treat that the game did get made, as it is the standard by which all other racing games are measured. Whenever the latest Gran Turismo comes out, it has always been the best racing game, period. Although, i’m not so sure that this iteration of the series is really going to blow away the likes of Forza 2, which was released on the xbox 360 a year prior to the upcoming release of the Gran Turismo 5 Prologue. Forza came sooner, looked nearly as good and also featured damage modeling and an in depth modifications system.

The graphics in Gran Turismo are absolutely phenomenal, and are the best example of the Playstation 3’s visual capabilities, however, looks aren’t everything in games… gameplay is.

I’ve had the chance to play early versions of GT5: Prologue and i liked the looks, but the gameplay wasn’t very addictive. I think the Prologue at a $40 pricepoint will satisfy many enthusiasts and gamers need for a racing sim, but i think a mod system and damage modeling would really make this game last. So hopefully the full version of the game will feature these, but until then, i’m not convinced.

But back to the point of this post, don’t we all wanna go 180+ mph in a GT-R?

Yes, but most of us will only have that chance in the GT5 game, except for the few lucky enough to get their hands on the wheel of an actual GT-R, like Kazunori…

See the attempt here.

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